How to ensure images all loaded before I reference in my HTML canvas [closed]

Posted by mark stephens on Pro Webmasters See other posts from Pro Webmasters or by mark stephens
Published on 2011-02-16T20:51:40Z Indexed on 2011/02/16 23:35 UTC
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I want to draw some images in on a HTML canvas with

context.drawImage(Im1 ,205,18,184,38);

In order to make sure it loads I need to put in code like this but then I cannot draw things with it

var Im1 = new Image(); Im1.src="rechnung11014page1/img/1/Im1.png"; Im1.onload = function() { context.drawImage(Im1 ,205,18,184,38); }

Is there a way to load all the images and then execute a block of code using several images?

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